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Why mobile game developers need to say “Game Over” to the man-in-the-middle

With a whopping 2.2 billion smartphone users worldwide, it is no surprise that mobile games make up 42 percent of the gaming market equating to $46.1 billion in revenue. What is surprising is that most of the mobile games, including those most popular among children and teens, are highly vulnerable to a breach, often inviting hackers into children’s lives. While there is heightened awareness from consumers of the dangers associated with mobile hacks and breaches, the fact that hackers have access to personal information is particularly disturbing when it involves applications most frequently used by children.

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